For the Win Hot
Book Information
- boys
- girls
- boys/girls
- child labor
- China
- coming of age
- competition
- computer games
- computers
- conflict
- consequences
- cyberspace
- economics
- expectations
- finding your voice
- finding yourself
- freedom
- friends
- friendship
- girl power
- greed
- growing up
- If You Liked Alex Rider
- India
- intrigue
- labor unions
- making a difference
- mature issues
- mature readers
- multicultural
- overcoming obstacles
- perseverance
- persistence
- politics
- prejudice
- relationships
- role-models
- self-reliance
- standing up for yourself
- suspense
- teamwork
- teens
- travel
- video games
- violence
- women's rights
- Belonger/Connector
- Seeker/Leader
- Heart/Home/Friends Forever
- Joan of Arc/Empath
- Investigator/Analyst
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Playing games online all day, every day sounds like fun, doesn’t it? But for young people packed into smoky internet cafes in Singapore, Shenzen, and Mumbai, it’s a matter of survival.
People have discovered how to turn online “gold coins” and “magic gems” into real money, so the biggest online game worlds have larger economies than many nations, and youngsters in less-developed countries are recruited as “gold farmers,” playing online in teams and turning over their winnings to the bosses who hold their return-home tickets.
But what if the gold farmers organized, banded together for better working conditions? How does a kid from LA wind up in China to help the gold farmers unionize? And what happens when the big businesses who own the big online worlds strike back?
Meet young teens in China, India, and Malaysia who work as gold farmers to feed their families, who face violence from police and rival bosses when they’d rather go to school, who risk their lives to make a difference. This page-turner looks big, but reads fast, a techno-thriller that could happen tomorrow or might be happening today! 480 pages
Contributed by:Katy Manck, Librarian-at-Large (retired academic/corporate/school librarian), Gilmer, Texas, USA







